You don’t need to re-create the cache if you make a change that does not alter per-particle attributes.
Maya does not automatically update or re-create your disk cache. That menu item does not turn on a “caching state.” This is an important difference between memory caching and disk caching. Maya writes out the disk cache only when you select Create Particle Disk Cache. If you change something in the scene that alters per-particle attributes, you must re-create your cache in order to get correct renders. It ignores any changes in emission, forces, etc. Once you have created the cache, Maya uses that cache until you tell it not to. If you want to cache some particles objects and not others, see Caching a single particle object. When you create the cache in the above manner, Maya creates a cache for all particles in the scene. Otherwise Maya might not know to look for your cache or might not be able to find it. After creating the cache, save your scene so any settings you made to the Particle Render Cache Option window get saved with the scene.If you don’t want to wait through the playback, you can interrupt it by pressing the Esc key, but the cache won’t be created. Maya must play the scene through once to create the cache.
If you want to cache a different range, you can either change the current range of your time slider or turn on Use render settings range (see Use Render Settings Range). Maya does not re-draw the screen during this playback. Maya plays through the scene once using the current time slider playback range and writes out cache files.
If project setting is not done, XGen will not be displayed correctly. When loading a scene, be sure to set up the project in Maya and then load it. When performing full-scale animation etc, we recommend you to re-set yourself.We also prepare shape patterns for expressing smiles. The hairstyle of the hair is slightly different with 3 types.Īlso, in addition to simple lighting & rendering, character setup has been given so it is possible to render the data immediately after it is deployed to the hard disk.įor people who are not good at posing, there are scenes prepared with sample patterns of a few patterns in advance as sample (All sample images were rendered using the product scene).In addition to the character also included models of circular stands and chairs as extra. The hair has polygon model version, MayaHair version, XGen version exist and can change display by layer. In addition to the body, underwear and cosplay style costumes, glasses are included. This product is a whole body model of a female created using 3DCG creation tool Autodesk Maya, which can be created immediately from posing to rendering.